Rules (If you need them)
Character creation
- Roll or pick a class/job.
- Add to the list if you think of something missing.
- Pick 2 positive and 1 negative traits.
- A balance between specific and general. Work it out with the Referee/Players.
- Use single words or short phrases ("Muscled", "Good Memory", "Sickly", "Smooth Talker").
- Pick 2 things you know or are skilled in.
- Ditto on specific/general.
- Not having a skill doesn't mean incompetence. It means you have general knowledge/skill appropriate to your time/background/culture.
- Describe your character.
- Write a few sentences or just a few tags ("black hair", "fancy clothes").
- You could pick or roll on the tables if you don't already have a concept.
- Or find an image on the internet to use.
- Pick a goal or two. (Roll on the tables if you don't already have an idea.)
- List a few possessions appropriate to your class/job.
- Don't just pick useful items, also add something personal.
- Talk if over with the Referee if necessary.
Resolution
Roll 2d6 | Result |
---|---|
<= 6 | Failure |
7 - 9 | Success with Complication |
10+ | Success |
- Most things can be done with no roll.
- Assume basic competence in general actions.
- Assume basic competence for those with skills.
- Attempt cool stuff.
- Don't just "attack", say "I try to shoot the rifle out of his hand." Think about it as actions/visuals/narrative not numbers on a character sheet and special powers.
- When appropriate roll 2d6.
- Modify (+1/-1) per relevant trait, skill, equipment, or situation as appropriate. These can stack or cancel each other out.
- Result: <= 6) Failure 7-9) Success with Complication 10-12) Success
- Complications are relative to attempts. More difficult actions will have more severe complications.
- Success and Complications may vary based on traits/skills as appropriate to logic.
Injury and Death
In case of violence:
- Unimportant NPCs take 1 shot.
- Minor NPCs take 1 shot, but may stay alive long enough for one last scene (i.e. say who killed them, admit a secret, tell someone they love them, etc.) and may survive if there's a doctor at hand.
- Tough NPCs and Weak PCs take 2 shots, but after the first they are disadvantaged.
- Tougher PCs take 3 shots, but after the second they are disadvantaged.
- Most damage is 1 wound. Go higher for better successes on appropriate actions or for more dangerous situations.
- At 0 wounds you are incapacitated. You probably also took some kind of ongoing or permanent injury.
- Death happens if appropriate to the situation/context/narrative.
Social Situations